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21. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
IMO leave it like it is now arties are practically useless in 1v1 combat t2 ammo absolutely obsolete comparing to most used faction ammo some ammo just have added tracking bonus like depelted uranium tbh i dont see any significant improvement, ju...
- by Dinamita Tona - at 2009.09.30 18:50:00
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22. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 24/09/2009 19:40:52 i might be wrong, but all those eft fittings and dps have not included ammo reload time? amar have practicly none, everyone else have 10 seconds penalty please take view on that part as well th...
- by Dinamita Tona - at 2009.09.24 19:38:00
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23. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Originally by: Linas IV Edited by: Linas IV on 19/09/2009 18:34:05 Originally by: Dinamita Tona - well say it so - mach is not a pvp ship it is a mission runner - most pvp is beyond 10k and this is where mach atm sucks so if a...
- by Dinamita Tona - at 2009.09.19 21:29:00
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24. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Edited by: Dinamita Tona on 19/09/2009 17:31:29 Originally by: Linas IV Originally by: Dinamita Tona tracking bonus is a MUST on mach You are simply doing it wrong! Think about an orbit higher than 2km for once; How about 2...
- by Dinamita Tona - at 2009.09.19 17:28:00
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25. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Originally by: Shigsy ~Machariel is still a bit :meh: Any plans to buff large projectiles soon? Originally by: Linas IV Edit: And fix large ACs Finaly. ^^ Originally by: Dinamita Tona - i have fought against navy ...
- by Dinamita Tona - at 2009.09.19 13:00:00
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26. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Originally by: Shigsy ~Machariel is still a bit :meh: Any plans to buff large projectiles soon? Originally by: Linas IV Edit: And fix large ACs Finaly. ^^ - i have fought against navy mega, navy domi, cnr, kronos - in all ...
- by Dinamita Tona - at 2009.09.19 07:17:00
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27. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Blane Xero Originally by: Dinamita Tona for pvp you need scram, but if you would do any pvp you would know that ps my mistake you already fly one :P Yes, but for PvP extra scram range is pointless if you cannot h...
- by Dinamita Tona - at 2009.09.16 18:38:00
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28. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Blane Xero Stop talking about crap you know nothing about. If the machariel loses both Falloff AND tracking it will be even more terrible than now. Stop trying to fix something by breaking it repeatedly in the hopes that som...
- by Dinamita Tona - at 2009.09.16 17:39:00
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29. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Edited by: Dinamita Tona on 15/09/2009 18:43:17 Originally by: CCP Ytterbium V. Angel Cartel: Machariel: ò Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers ò Fittings: 600 CPU, 17950 powergrid ò Bonuses: pi...
- by Dinamita Tona - at 2009.09.15 18:43:00
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30. Tier 2, T2 BCs: Covert Command Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Beindaz Every frigate in the game has a T2 version, every cruiser has a T2 version, every BS has a T2 version, but for BCs only the tier 1 BCs have a T2. I think this is an oversight that should be fixed. Each class of ship...
- by Dinamita Tona - at 2009.06.22 13:42:00
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31. Ships without T2 Varients Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: D'Artagnan Originally by: Dinamita Tona Edited by: Dinamita Tona on 17/06/2009 18:40:08 So what I had in mind looks like this: Thunderstorm (Faction commandship): Special requirements Minmatar pilot (Stupid Ide...
- by Dinamita Tona - at 2009.06.19 19:43:00
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32. Ships without T2 Varients Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Pvt Public7 Tech 2 Tier 2 BCs: Covert Command Ship: Command Ships skill bonus: covops cloak + fleet overload bonus bonus. Role bonus: can use blackops portals. Tactical Command Ship: CS bonus: racial weapon damage bonus + ?...
- by Dinamita Tona - at 2009.06.19 19:41:00
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33. Ships without T2 Varients Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 17/06/2009 18:40:08 So what I had in mind looks like this: Thunderstorm (Faction commandship): 7 low slots / 4 mid slots / 8 high slots 8 turret slots / 2 launcher slots powergrid Output 1,650 MW CPU Output 585 tf...
- by Dinamita Tona - at 2009.06.17 18:39:00
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34. WAR - in Player Features and Ideas Discussion [original thread]
Originally by: Stella Neferiti EVE is not only 200 vs 200 people fight in some nonname system in 0.0 space. Empire wars should be constructive and deadly like 0.0 wars. For that some WAR mechanics changes should be implemented. For exampl...
- by Dinamita Tona - at 2009.06.16 08:05:00
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35. Ships without T2 Varients Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 16/06/2009 08:00:24 Hmm, cane is atm one of best combat ships, so it would be a step back not to fortfy his combat role. I belive same goes for other t2 BC's. Drake is only ship that isnt very deadly, but its tanki...
- by Dinamita Tona - at 2009.06.16 07:59:00
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36. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
If corporation A is at war with Alliance A and individual or corporation B member comes to remote support any member of corporation A, then the whole of Alliance A is allowed to shoot at that individual. - nope have such case every day and that ...
- by Dinamita Tona - at 2008.12.28 17:20:00
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37. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
Originally by: Onys Cissalc Akiba, you get flagged to the entire alliance that your remote rep target is at war with, if they're at war with an alliance. incorrect only to people that engaged target reped by neutral ( with your grea...
- by Dinamita Tona - at 2008.12.28 09:56:00
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38. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
so everyone is satisfied with current mechanics?? and then you all are suprised why you have blobs on gates, stations, trade hubs etc
- by Dinamita Tona - at 2008.12.28 09:28:00
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39. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
Edited by: Dinamita Tona on 27/12/2008 16:00:50 Originally by: Onys Cissalc You don't like it now, but what would happen if you're trying to remote support your mate during your war, and find neither of you can dock while remote repair...
- by Dinamita Tona - at 2008.12.27 15:57:00
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40. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
NPCs cant aid, only human players can.
- by Dinamita Tona - at 2008.12.27 15:07:00
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